Universal Social Merits

  • Allies (• to •••••) – CofD 49
  • Animal Affinity (• to •••) – SCR p20
  • Animal Companion (• to ••••o) – ChB p95
  • Anonymity (•• to ••••) – CofD 50 No Fame
  • Armory (• to •••••) – BSH p51 Prerequisite: Resources •••
  • Barfly •• Socialize •• CofD 50
  • Beast-Kin (••••)
  • Brownie’s Boon (•)
  • Bureaucratic Navigator (••) – ASY p51
  • Carthian Pull (• to •••••) – CTH p181 Prerequisite: Cannot exceed dots in Status (Carthians)
  • Closed Book • to ••••• Manipulation •••, Resolve ••• CofD 50
  • Contacts (• to •••••) – CofD 50
  • Court Goodwill •+
  • Debate Style: Reason (• to •••••) – RfR p108 Prerequisite: Intelegence •••, Academics •
  • Debate Style: Rhetoric (• to •••••) – RfR p110 Prerequisite: Presence •••, Expression •
  • Debate Style: Theology (• to ••••) – FoC p99 Prerequisite: Presence ••, Religion ••, Expression •
  • Decorated (• to •••••) – DoW p39
  • Deep Pockets (••) – INN p108
  • Deep Rapport, Positive or Negative (• to •••••) – B4 p9
  • Fame (• to •••) – WDC p115 No Anonymity
  • Fence (• or •••) – BSH p51 Prerequisite: Streetwise •••
  • Fighting Style: Social Maneuvers (• to ••••) – NH:GF Prerequisites: Presence •••, Manipulation •••, one social skill at ••••
  • Fixer •• – Contacts ••, Wits ••• – CofD 51
  • Friend (• to •••••; special) – ChG p68
  • Guardian (• or •••) – INN p108
  • Guardian Angel (••••) – INN p108
  • Hobbyist Clique •• – Any Skill •• – CofD 51
  • Ingratiating Wanderer (••) – MDR p58 Prerequisite: Manipulation •••
  • Inspiring (••••) – WDC p115 Prerequisite: Presence ••••
  • Luxury •• or •••• SotT 52
  • Mentor (• to •••••) – CofD 51
  • Noble Heritage (•• or ••••) – RfR 111
  • Alternate Identity (•) CofD 50
  • Alternate Identity (••) CofD 50
  • Alternate Identity (••••) CofD 50
  • Occultation (• to •••) *pre: No Fame merit – Mekh 120
  • Odd Jobs (•) – INN p110
  • Pack (• to •••••) – ChB p96
  • Pet (• or •••) – INN p110
  • Predator’s Bearing (••) – SCR p 20, ChB p97
  • Predator’s Gaze (••) *pre: Presence ••, Intimidation •• – Rage p103
  • Pusher • – Persuasion •• – CofD 53
  • Inspiring ••• – Presence ••• – CofD 51
  • Iron Will •• – Resolve •••• – CofD 51
  • Prized Possession (•) – INN p101
  • Reputation (•• or ••••) – B4 p6
  • Resources (1E) •+ 1=$500 on hand per month :$1,000 in assets; 2=$1,000:$5,000; 3=$2,000:$10,000; 4=$10,000:$500,000; 5=$50,000:$5,000,000; 6=$100,000:$10,000,000, 7=$200,000:$100,000,000; 8=$1,000,000:$500,000,000; 9=$5,000,000:$5,000,000,000; 10=$10,000,000:$10,000,000,000
  • Retainer (• to •••••) – WDC p116
  • Rigid Mask (••) – RoS p95 Prerequisite: Subterfuge ••
  • Safe Place • to ••••• – CofD 54
  • Siren Song (•••) – RoS p96
  • Sleepwalker Retainer (• to •••••) – MtA p88
  • Small Unit Tactics (•••) Pre.: Manipulation ••• and Persuasion ••• with a Leadership Specialty
  • Social Chameleon (• to •••) *pre: Fame <= • – Daeva p115
  • Social Prodigy (•) – INN p111 Prerequisite: Any Social Attribute at ••••
  • Socially Small (••) – SCR p21, ChB p97
  • Spin Doctor • – Manipulation •••, Subterfuge •• – CofD 54
  • Staff (• to •••••) – CofD 54 Prerequisite: Resources equal to dots in Staff
  • Status (• to •••••) – CofD 54
  • Status (City, Civil Executive) •+
  • Status (City, Civil Judicial) •+
  • Status (City, Civil Legislative) •+
  • Status (City, Company) •+
  • Status (City, Criminal) •+
  • Status (City, Law Enforcement) •+
  • Status (City, Military) •+
  • Status (City, Organization) •+
  • Status (City) •+
  • Status (County, Civil Executive) •+
  • Status (County, Civil Judicial) •+
  • Status (County, Civil Legislative) •+
  • Status (County, Company) •+
  • Status (County, Criminal) •+
  • Status (County, Law Enforcement) •+
  • Status (County, Military) •+
  • Status (County, Organization) •+
  • Status (County) •+
  • Status (International, Civil Executive) •+
  • Status (International, Civil Judicial) •+
  • Status (International, Civil Legislative) •+
  • Status (International, Company) •+
  • Status (International, Criminal) •+
  • Status (International, Law Enforcement) •+
  • Status (International, Military) •+
  • Status (International, Organization) •+
  • Status (International) •+
  • Status (Nation, Civil Executive) •+
  • Status (Nation, Civil Judicial) •+
  • Status (Nation, Civil Legislative) •+
  • Status (Nation, Company) •+
  • Status (Nation, Criminal) •+
  • Status (Nation, Law Enforcement) •+
  • Status (Nation, Military) •+
  • Status (Nation, Organization) •+
  • Status (Nation) •+
  • Status (State, Civil Executive) •+
  • Status (State, Civil Judicial) •+
  • Status (State, Civil Legislative) •+
  • Status (State, Company) •+
  • Status (State, Criminal) •+
  • Status (State, Law Enforcement) •+
  • Status (State, Military) •+
  • Status (State, Organization) •+
  • Status (State) •+
  • Stranger No More (•••••) –GoG p104
  • Striking Looks (• or ••) – CofD 54-55
  • Sworn Officer (• to ••••) – 13P p81
  • Sympathetic •• – CofD 55
  • Table Turner • – Composure •••, Manipulation •••, Wits ••• – CofD 55
  • Takes One to Know One • – CofD 55
  • Taste • – Crafts •• – CofD 55-56
  • Team Player (••) – INN p111
  • Thrall (•••) – MtA p89
  • Trip Sitter••• Pre: Composure ••• MT 137
  • True Breed (••)
  • True Friend ••• – CofD 56
  • Unobtrusive (•••) – GHL p74 Prerequisite: Stealth ••
  • Untouchable • – Manipulation •••, Subterfuge •• – CofD 56.
  • Well–Traveled (•) – REL p85

Universal Social Merits

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